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3D + Tool

Gaussian Splatting is becoming the new standard for 3D capture, but editing tools are fragmented and browser-heavy. A desktop-first, performance-oriented editor that integrates with existing 3D pipelines like Blender is a high-value gap.

emergingimplementation gap
reactcomputer-graphicstoolmultimodal3d

Signals (2)

GitHub3d ago

playcanvas/supersplat

GitHub3d ago

pascalorg/editor